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If you want to promote your products or services in the Engineering ToolBox - please use Google Adwords. Make Shortcut to Home Screen? Angular Motion - Power and Torque Angular velocity and acceleration vs. Company Epic Games, showing an unexpected bounty, has opened access to the Unreal Engine 3. Now who wants to can try to improvise with it its own game.

Trinigy Vision Engine 8. Optimized for Performance and Flexibility Vision Engine 8 provides a powerful and versatile multi-platform runtime technology ideally suited for all types of games and capable of rendering extremely complex scenes at smooth frame rates. Large, Fully Customizable Feature Set Engineered with creative and technical freedom in mind, the Vision Engine allows you to easily create your own rendering pipeline, integrate the physics system of your choice, or write your own animation code.

At the same time, an extensive set of out-of-the-box features reduces the development time and cost of your project. Lights and shadows, radiosity, animations, normal maps, particles, post-processing and much more - all these features are right at your fingertips once you have installed the Vision SDK. Shipped with complete source code, the default rendering pipeline serves as an ideal starting point for your game project, providing an extensive set of fully integrated features such as: Normal maps, specular color and specular exponent maps, and virtual displacement maps Radiosity-based, normal-mapped illumination with light grid and light maps Dynamic illumination with advanced dynamic shadowing techniques, configurable attenuation, projected lights, and much more Shadow maps, variance shadow maps, and cascaded shadow maps Powerful multi-threaded particle engine Overlay and GUI rendering HDR and post-processing Efficient instancing system for static and dynamic geometry Powerful large terrain solution for vast, streamed landscapes, including Level of Detail support, holes in terrain, and seamless integration with complex indoor scenes.

These plug-ins can easily be customized and extended and include: Physics bindings, i. Optimized quaternion-based skeletal animations, morphing deformers, and vertex animations provide the basis for smooth, lifelike character animations.

Skeletons and animation setups can be shared across meshes in order to save memory, while the sharing of animation results across entities allows for high-performance mass scenes with little performance impact. Fully configurable animation trees makes dynamic layering and blending of arbitrary animations extremely easy. In keeping with the philosophy of creative and technical freedom, the Vision Engine additionally allows you to define your own vertex and bone modifiers, resulting in an extremely flexible animation setup.

Almost all resource types can be streamed in the background, including geometries, terrain, textures, shader libraries, animations, and much more. Optimized Platform Performance The Vision Engine has been designed to provide exceptional high performance with a small memory footprint on all supported hardware platforms. A hand-tuned system of platform-specific optimizations ensures that both modern PCs and game consoles realize their maximum potential.

Efficient cross-platform multi-threading architecture makes it possible to fully utilize the potential of current and future multi-core platforms, including multi-core PCs, Xbox, and PlayStation 3.

Demo applications based on the Vision Engine have been chosen by Intel to demonstrate the performance benefits of computers with four and more CPU cores, yielding an almost linear performance gain.

In order to facilitate game-specific memory and performance optimizations, the Vision Engine ships with a convenient runtime profiling framework and provides a powerful resource management and analysis system. Performance bottlenecks can be easily identified and removed, while unused resources can be automatically purged and recreated. Read more ». Unity 3D 3. Editor runs under Windows and MacOS. Any card made in this millennium should work. Version: 3. Shiva Advanced, the full complete version to create every kind of application.

But ShiVa also allows you to make serious games applications and 3D real time applications for professional use such as: - Architecture. Graphics ShiVa integrates an up-to-date graphics engine, able to reproduce all the effects you need for your creations in all styles, cartoon or ultra-realistic, as far as your imagination will take you. Meshes Support of polygonal meshes, including : - static meshes, - dynamic meshes controlled by a skeleton with up to 4 joints per vertex , - importation of meshes from XSI, Maya, 3DSMax or Blender using the collada open standard.

Materials Simple and advanced materials support, including : - Gouraud, Phong and Toon shadings with outlining , - bump texture maps, - gloss texture maps, - noise texture maps, - animated textures, - dynamic textures, - dynamic procedural texture mapping coordinates generation planar, spherical, perspective , - texture mapping modifier with or without animation.

Lights and Shadows Advanced lighting support, including : - static lighting per vertex or with lightmap , - dynamic lighting per vertex or per pixel , - dynamic soft shadows with self shadowing , - unlimited number of lights. Reflection and Refraction Dynamically generated reflection and refraction textures, allowing to reproduce : - water effects, simples and complexes, - mirrors, - ice Physics ShiVa integrates the dynamics engine ODE allowing you to simulate physical interactions between objects in an impressive realistic way.

Collision meshes Support of the polygonal collision meshes, including : - static or moving meshes, - robust and optimized ray cast, - no limit of size nor of number of faces. Rigid bodies Realistic and robust simulation of rigid bodies : - management of the physical parameters form, mass, friction, rebound… , - management of the linear and angular forces, the fields and the impulses, - management of the collisions.

Joints System of connection between several rigid bodies, including : - simple joints spring, hinge, slider Animation ShiVa integrates an advanced animation engine, configurable and workable in script which will give life to your objects. Squeletal animation Hierarchical animation support, allowing to control skinned meshes : - characters, animals, - facial animations, - unlimited number of joints.

Motion blending Advanced realtime animation mixing processing : - allows to perform smooth transitions between animations, - many playback modes available for each animation channels, - up to 8 simultaneous animation channels per objet, with custom settings.

Skeleton synchronization Automatic synchronization system between many skeletons : - one animated object can clone his animation on other objects, - allows to reproduce an optimized crawl animation, - allows to automatically stacking for clothes or equipments. Total control from the script Drive the animations and skeletons from the script, allowing to : - mix in realtime your animations, - know the position of every joint in world space, - make a character look at the active camera.

Navigation ShiVa integrates an automatic follow up paths engine to facilitate the creation of autonomous movement behaviour. Automatic pathfinding System of detection and automatic follow-up of way, allowing to : - create autonomous moving objects easily, - to find the shortest way between two points while avoiding the obstacles. Script Full control from the script AI ShiVa integrates a scripting module based on an optimised version of the language LUA, allowing the control all the engine functionalities and letting you do whatever you want to do.

Scripting Based on an optimized and simplified version of the language LUA, you will be able from script to : - create complex behaviors, - control all the parts of the engine with the hundreds of dedicated functions. Audio ShiVa integrates an audio management engine capable of managing the punctual sounds as well as streaming playback musics.

Ponctual sounds Ponctual sounds playback with realtime control, from the scripts, of gain or pitch. Video ShiVa integrates a video file management which allows you to provide high quality cinematics to your users. Input ShiVa manages all types of peripherals such as keyboard, joypad which connect your applications and their users.

Network ShiVa can create multi-user applications on internet or within a local network. HUD ShiVa integrates a system dedicated to the management of user interface components to create dynamic, intelligent and autonomous interfaces.

Actions Component animation system, allowing to : - create effects of appearance or disappearance of components, - create dynamic, intelligent and autonomous interfaces. Trinigy Vision SDK v.

Description: Company Trinigy, engaged in the development of game engines, today announced the Vision Game Engine version 7. A new set of developer Vision Vision SDK provides a large list of new features, including improved lighting system, allowing you to create a physically accurate lighting as stationary objects and moving images, taking into account the effect of radiosity indirect lighting , and normal maps.

A new feature, Radiosity is a graphics technology for creating natural lighting including indirect lighting based on a physical model of light propagation within a complex architectural environment. This technique allows you to accurately calculate the propagation path of light and carry out a full-color visualization of the scene.. Another outstanding innovation became editor vForge, works on the principle?

What you see is what you get? What you see is what you get. The new editor allows you to make changes to the game, even when it is launched to directly assess the changes.

This possibility could significantly reduce the time and cost of game development. To ensure the specific needs of project-specific editor vForge provides operational changes to the file by the developer. Short description ENG : The Vision Engine - Engineered for Freedom Every feature in the Vision Engine has been carefully engineered to empower game developers like you with more technical and creative freedom.

It has been carefully optimized to efficiently utilize all available hardware resources on all major platforms PC, Xbox? Freedom of Workflow The Vision Engine boosts productivity and creativity by removing the technical limitations so often imposed on your design, art and programming departments.

Superior run-time rendering, state-of-the-art exporters for the latest versions of Max and Maya, a WYSIWYG scene editor with a myriad of useful tools and fully integrated middleware technologies, a lighting editor, as well as model, scene and resource viewers help you quickly integrate, explore and visualize new ideas and push the limits of game design.

Freedom from Risk In addition to mature and proven game engine technology, you receive a reliable technology partner that provides immediate, skilled support, helpful samples and documentation, continuous software updates and access to our secure Vision Developer's Site Trinigy Vision SDK - A new set offers a long list of new features, including improved lighting system, allowing you to create a physically accurate lighting as stationary objects and moving images, taking into account the effect of radiosity indirect lighting , and maps.

Its new 3D Editorial timeline helps accelerate pre-visualization and virtual movie-making workflows, while an invigorated user interface helps improve artists efficiency and creativity. Maya addresses today s demanding production requirements with its high-performance viewport display of large scenes, integrated color management, scene segmentation, improved rotoscoping, and new UI toolkit.

With support for bit as Windows operating systems, Maya is now more accessible than ever, offering artists an end-to-end creative workflow at exceptional value. Maya Subscription Advantage Pack for Top Features and Benefits Substance Procedural Textures Choose from a library of up to 75 new Substance procedural textures, and edit or animate parameters to help achieve a vast range of looks. These dynamic, resolution-independent textures have a tiny memory and disk space footprint, making them ideal for exporting to games engines via the Allegorithmic Substance Air middleware offering; integration is currently provided for Unreal?

Engine 3 game engine, Emergent's Gamebryo? Alternatively, textures can be baked to bitmaps for use with certain renderers. Some examples are: BrickWall, with adjustable brick distribution, surface aging, and mortar thickness; ModernConcrete, in which artists can adjust the age of the concrete revealing to varying degrees the rebar beneath; and Eye, with parameters for pupil size, eye color, and extent of veining.

Craft Animation Tools Now it? Rigs can be connected to a joystick or certain other input devices, enabling the animator to intuitively drive the camera while automatically recording a path in real time. The rigs also enable animators to more easily stabilize turbulent or unnatural camera movements; to add subtle movement to an existing animated camera in order to mimic hand-held shakiness or more violent disturbances such as an earthquake; and to smoothly transition or instantly cut between different camera views and settings.

Also included are four pre-rigged models? Used alone or in conjunction with the camera rigs, these rigs offer a faster and easier way to simulate complex vehicle motion, including terrain recognition.

FX Assets Select from a range of easy-to-use effects and assign them to an object as easily as assigning a shader. Building on the Maya Asset framework and simulation toolsets, these FX Assets present only the relevant editable and animatable attributes to the artist, helping them more easily customize the effect to their requirements. Motion Capture Samples Leverage the new motion retargeting capabilities of Maya with up to 70 new motion capture samples that provide useful starting points to help more quickly create pre-visualizations and develop animations.

Utilizing the Autodesk? Install Autodesk Maya Standalone 2. Use as Serial 3. Because this is the component that causes rotation in this case. Therefore, we can write the expression of torque as the cross product of lever arm length r and the applied force F. This is the formula we use to do Torque Calculation. I moment of inertia is the rotational equivalent of mass inertia of linear motion. Product of mass m and linear acceleration a represents Force in linear motion. This represents the relation between angular momentum and torque.

In this post, we have seen that Torque T is the moment of force.



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